Thursday, September 6, 2012

Kickstarter LIVE

 
Well it's live and so far on day 1 we've raised $90.00. I have a good feeling, and I know
with everyone's support we can make this game great!

Sunday, August 5, 2012

WOO! DASHAUND!

Ha, well I'm happy now. We got yet another new folk working with us, Younes Issa, handling the character portraits and battle status pictures. So to recap we have on the team 2 Britts, 1 Thai, 1 Aussie, 1 Irish, 2 'Mericans and a beaver. I'll be posting more soonish, but for now here's Younes version of Klint's Battle Status, mines the top, his is the bottom:

Thursday, August 2, 2012

Staff updates and new tiles

Well I guess a quick staff update is in order. Aside from Nick and myself, we now have 2 new artists for sure working. Matthew Walkden our resident world map character spriter has been joined by Leonard Robel, an environmental spriter.

Both are quite dilligent workers Matthew is on character #5 at the moment, and Leonard has just about finished the Murderapolis tilesheet. I'm planning on building murderapolis this weekend, or at least laying out the new base so we can attempt to create a video for 8bit funding.

I am going to be asking everyone on all blogs to check it out when it is launched, then I'll go back to my normal absurd self.


Wednesday, August 1, 2012

Crowdfunding Mk2

So last night I started resetting up for a second stab at kickstarter. Last time we were pretty defeated and some people even went as far to pull funding out, which really brought us down...

This time we've got a great team, other than myself and nick, we have a great sprite artist doing all the characters, on working on highly detailed environments, and I'm still discussing with the one who would be working on the battle sprites with us.

We have a unique combat engine, with visible status portraits (a la DOOM) and highly animated characters. we have a few composers from newgrounds working with us on music and several voice actors have started doing some of the lines from the script.

...Oh and we are no longer using kickstarter. We're going to use 8 bit funding this time. It will work better for us overall and its only games. Plus funding goes directly into our paypal account which goes directly to the artists.

We truly believe this time we'll meet our goal, and be able to finish Risque with gusto.





Sunday, July 29, 2012

Hiring issues

Recently I've put an ad on several sites to hire some help. I found some great artists, however, several have been a pain to deal with. From someone pulling out the race card on me (like your email tells me your ethnicity) to having a parent flip out on me (hate mail from someone dudes mother) to someone who was turned down because of his age, and had the nerve to email me saying "it's OK because all the payments go into my fathers account. ...YOU'RE 16 YOU CANT WORK ON A MATURE RATED GAME! (Unintelligible yell)

...sorry, it's been a long night.

The artists I have been in contact with have already started working and have produced some great work. I'm still waiting to hear back from one artist, and hoping I do, as he would be the final one we'd have to hire. In the next weeks we should have an alpha build going, with the new art and then we can launch our kickstarter for the final product.

Till then, I'll continue plugging away at the scripting, Nick will continue sketching up my bizarre ideas, and when the final pieces are in place, we'll blow someone's mind.

Wednesday, June 20, 2012

New artist, game work and why I hate youtube 10 ten videos

First off, I'd like to welcome Diego Colonna  to the team, our newest artist. A graphic artist who's made some flash games on www.newgrounds.com, and genuinely just wants to work on video games.


That being said I guess I should talk about projects:
Risque: Total Carnage is a newgrounds.com only game, starring Klint and Jordan. A tribute to 1990's arcade games and the uber violence that ensued in them. Blood, guts, gore and vulgarity will fill this one pretty bizarre game.  More to come obviously.


Necromacy: The Killing Moon is the first in a horror series I'm writing. Inspired by HP Lovecraft, and with our dark sense of humor, Necromacy's first game will be an old school adventure game. Necromacy deals more with character and story development and makes you think about picking your battles.


Risque (the big one) is still underway. We're going to be trying again for a kickstarter to get more funds so we can get more help for coding and a world map artist. More to come on that as well.




So... why I hate youtube top 10 videos:
I was watching this "Top 10 FTW" best game engines. What pisses me off is that all they covered was shooter game engines, and even if those games could be used for something other than shooters, all they covered was the shooters. I guess maybe since I'm personally sick of the over abundance of shooting games, it irked me, however, maybe it was just the lousy sense of humor they tried.


Last note: I (Josh Flaherty) am writing a blog at http://secretlaboratory.org on video games, old, kinda new and indie.

Wednesday, June 13, 2012

Major Updates

Been working a lot on mapping lately and I think I got a pretty good 16-bit groove going right now.
Once the main map is done I'll probably upload something, but until its done I think I'll keep it pretty quiet.

Klint's world map sprites and battle animations are pretty far in, should have enough for a video or something in the next week.