Thursday, April 26, 2012

Sprites, Animation and style

Risque has never been a typical game in our mind. It's dark sense of humor, warped heroes and its unique look we're aiming for has got us thinking about style.

Take Klint for example:
In the original art sketches, we've made him fairly "normal" looking. Now we've beefed him up slightly, since he's supposed to be the "tank" of the group We've started exaggerating certain things now to make them slightly more entertaining. I still chuckle when I see Klint get hit in a fight.

Klint Walking (ignore the zoom, crappy gif maker)

Wednesday, April 18, 2012

Kickstarter updates

Well I've been updating the kickstarter today, did the FAQ.
I had to enclose the "You Suck" email I got recently. How can we suck if we have nothing done yet?
That's like going to a restaurant ordering a burger and before it comes out, claiming its underdone or something.

UGH.

Been writing more character development. That's really all I've been able to do today. Nicks drawing more character stuff and I'm working on the size requirements for the "Maps" for Risque. Hmm... Other than that I've had a bunch of Sci Fi movies playing in the background. ...Supernova really sucked (to me)

Thursday, April 12, 2012

Up and running

Sorry bout late updates. Been busy working on Risque, working on advertising, kickstarer funding and engine stuff. I'll try to be more adamant about updates in the future, however working on the project will always trump typing about it :/