Wednesday, August 1, 2012

Crowdfunding Mk2

So last night I started resetting up for a second stab at kickstarter. Last time we were pretty defeated and some people even went as far to pull funding out, which really brought us down...

This time we've got a great team, other than myself and nick, we have a great sprite artist doing all the characters, on working on highly detailed environments, and I'm still discussing with the one who would be working on the battle sprites with us.

We have a unique combat engine, with visible status portraits (a la DOOM) and highly animated characters. we have a few composers from newgrounds working with us on music and several voice actors have started doing some of the lines from the script.

...Oh and we are no longer using kickstarter. We're going to use 8 bit funding this time. It will work better for us overall and its only games. Plus funding goes directly into our paypal account which goes directly to the artists.

We truly believe this time we'll meet our goal, and be able to finish Risque with gusto.





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