Thursday, April 26, 2012

Sprites, Animation and style

Risque has never been a typical game in our mind. It's dark sense of humor, warped heroes and its unique look we're aiming for has got us thinking about style.

Take Klint for example:
In the original art sketches, we've made him fairly "normal" looking. Now we've beefed him up slightly, since he's supposed to be the "tank" of the group We've started exaggerating certain things now to make them slightly more entertaining. I still chuckle when I see Klint get hit in a fight.

Klint Walking (ignore the zoom, crappy gif maker)

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